Logo
Explore Docs Wiki Blog
main-f892c9da98 Register Sign In
tinqs/engine
7
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
366ee4677487223015f1f7f92bf955452a5cf83f
engine/modules/gdnative
T
History
Stephan Dilly f49199bcc3 add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
..
android
…
doc_classes
…
gdnative
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
icons
…
include
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
nativescript
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
net
…
pluginscript
…
tests
Move GDNative String tests to respective module
2020-09-11 14:51:38 +03:00
videodecoder
…
xr
…
config.py
…
gdnative_api.json
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
gdnative_builders.py
…
gdnative_library_editor_plugin.cpp
add iOS Simulator platform
2020-09-19 15:09:36 +02:00
gdnative_library_editor_plugin.h
…
gdnative_library_singleton_editor.cpp
…
gdnative_library_singleton_editor.h
…
gdnative.cpp
…
gdnative.h
…
register_types.cpp
…
register_types.h
…
SCsub
…
Tinqs Studio Version: main-f892c9da98 Page: 1604ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API