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engine/platform/android/java
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Fredia Huya-Kouadio 6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
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app
Update the logic to load Godot Android plugins packaged into the binary.
2021-02-26 08:38:39 -08:00
gradle/wrapper
Update the gradle plugins
2020-10-28 23:59:33 -07:00
lib
Update the logic to load Godot Android plugins packaged into the binary.
2021-02-26 08:38:39 -08:00
nativeSrcsConfigs
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
2021-01-05 15:07:17 -08:00
build.gradle
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
gradle.properties
Update the gradle plugins
2020-10-28 23:59:33 -07:00
gradlew
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gradlew.bat
…
settings.gradle
Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support.
2020-10-29 00:01:14 -07:00
Tinqs Studio Version: main-28422940dd Page: 1698ms Template: 62ms
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