This website requires JavaScript.
Explore
Docs
Wiki
Blog
1.28.1-9-g71536d7ed4
Register
Sign In
tinqs
/
engine
Watch
5
Star
0
Fork
0
You've already forked engine
Code
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Issues
Files
3249b7d40d448b5bdb0ec6b3ca82dcf6dbbc6b09
engine
/
core
/
input
T
History
Rémi Verschelde
86647c9e42
Sync controller mappings DB with SDL2 community repo
...
Synced with
gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_event.h
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Fix some array size function definition mismatch.
2022-08-04 13:06:17 +02:00
input.h
Input: Re-enable input accumulation by default
2022-07-03 12:16:16 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00