This website requires JavaScript.
Explore
Docs
Wiki
Blog
1.27.0+47-gce6c515cda
Register
Sign In
tinqs
/
engine
Watch
5
Star
0
Fork
0
You've already forked engine
Code
Agents
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Issues
Files
21da2fbbb08664c7cedac450d7e7331a6f270ade
engine
/
core
/
input
T
History
Rémi Verschelde
ecde7ce834
Merge pull request
#61669
from fire-forge/input
...
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
…
input_event.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
input_event.h
…
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Merge pull request
#61669
from fire-forge/input
2022-06-04 15:52:34 +02:00
input.h
Merge pull request
#61669
from fire-forge/input
2022-06-04 15:52:34 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
…