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engine/core/input
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Rémi Verschelde 3f3ade9e5b Merge pull request #64732 from RandomShaper/input_is_final
Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Make _validate_property a multilevel method
2022-08-22 18:35:11 +03:00
input_event.h
Make _validate_property a multilevel method
2022-08-22 18:35:11 +03:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Consolidate the fact that Input is meant to be final
2022-08-22 14:37:25 +02:00
input.h
Consolidate the fact that Input is meant to be final
2022-08-22 14:37:25 +02:00
SCsub
…
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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