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engine/core/string
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Rémi Verschelde 41365c6c8b Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
..
char_range.inc
…
char_utils.h
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locales.h
Fix script name of Hant and Hans
2023-07-20 15:01:39 +08:00
node_path.cpp
[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-11 19:45:49 +02:00
node_path.h
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optimized_translation.cpp
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optimized_translation.h
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print_string.cpp
[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-11 19:45:49 +02:00
print_string.h
Redo how the remote filesystem works
2023-05-08 11:57:54 +02:00
SCsub
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string_buffer.h
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string_builder.cpp
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string_builder.h
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string_name.cpp
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
string_name.h
Fix StringName comparison
2023-05-18 13:25:40 +02:00
translation_po.cpp
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translation_po.h
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translation.cpp
Do not reload resources and send notification if locale is not changed.
2023-12-05 16:17:22 +02:00
translation.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
ucaps.h
…
ustring.cpp
Add 'u' format modifier for unsigned int/hex
2023-12-01 16:42:26 +01:00
ustring.h
Allow auto-generated node names in PopupMenu::add_submenu_item
2023-11-09 17:12:41 +01:00
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Tinqs Studio
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