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engine/main
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Rémi Verschelde 9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
..
tests
Fix maybe-uninitialized warnings from GCC 4.8.x
2018-12-17 12:42:26 +01:00
app_icon.png
…
default_controller_mappings.h
…
gamecontrollerdb_204.txt
Sync controller mappings DB with SDL2 community repo
2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt
Sync controller mappings DB with SDL2 community repo
2018-09-27 09:54:21 +02:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt
Input: Add mapping for X-Box One S controller on Linux
2018-10-02 09:14:47 +02:00
input_default.cpp
Merge pull request #20081 from moiman100/fix-double-click-hold
2018-12-14 23:18:52 +01:00
input_default.h
Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile.
2018-11-10 10:25:59 +00:00
main_builders.py
…
main.cpp
Core: Drop unused global_defaults logic
2018-12-20 11:02:49 +01:00
main.h
…
performance.cpp
…
performance.h
…
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
splash_editor.png
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splash.png
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timer_sync.cpp
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timer_sync.h
…
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