Logo
Explore Docs Wiki Blog
1.27.0+47-gce6c515cda Register Sign In
tinqs/engine
5
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
002a0271fe5ab8564cd08bcc74ec5c8082e1e080
engine/platform/x11
T
History
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
..
export
Updated Linux template extensions to match architecture.
2017-12-12 16:09:48 -05:00
context_gl_x11.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
context_gl_x11.h
Drop unusued LEGACYGL_ENABLED check
2017-10-13 00:18:04 +02:00
crash_handler_x11.cpp
Implemented physics plug
2017-11-04 03:25:51 +01:00
crash_handler_x11.h
…
detect.py
openmp: Simplify linking on X11, fixing clang build
2017-12-14 21:50:10 +01:00
godot_x11.cpp
…
joypad_linux.cpp
…
joypad_linux.h
…
key_mapping_x11.cpp
…
key_mapping_x11.h
…
logo.png
…
os_x11.cpp
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
2017-12-16 17:11:02 -03:00
os_x11.h
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
2017-12-16 17:11:02 -03:00
platform_config.h
…
power_x11.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
power_x11.h
…
SCsub
Rename the debug symbol files to .debugsymbols
2017-12-16 13:55:04 +01:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 2644ms Template: 20ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API