diff --git a/editor/scene/3d/skeleton_3d_editor_plugin.cpp b/editor/scene/3d/skeleton_3d_editor_plugin.cpp index d9288432c7..330cf2a8bc 100644 --- a/editor/scene/3d/skeleton_3d_editor_plugin.cpp +++ b/editor/scene/3d/skeleton_3d_editor_plugin.cpp @@ -1721,13 +1721,13 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c } } else { Node3DEditor::ToolMode tool_mode = ne->get_tool_mode(); - if (tool_mode == Node3DEditor::TOOL_MODE_SELECT || tool_mode == Node3DEditor::TOOL_MODE_MOVE || tool_mode == Node3DEditor::TOOL_MODE_TRANSFORM) { + if (tool_mode == Node3DEditor::TOOL_MODE_MOVE || tool_mode == Node3DEditor::TOOL_MODE_TRANSFORM) { for (int id : p_ids) { ur->add_do_method(skeleton, "set_bone_pose_position", id, skeleton->get_bone_pose_position(id)); ur->add_undo_method(skeleton, "set_bone_pose_position", id, se->get_bone_original_position()); } } - if (tool_mode == Node3DEditor::TOOL_MODE_SELECT || tool_mode == Node3DEditor::TOOL_MODE_ROTATE || tool_mode == Node3DEditor::TOOL_MODE_TRANSFORM) { + if (tool_mode == Node3DEditor::TOOL_MODE_ROTATE || tool_mode == Node3DEditor::TOOL_MODE_TRANSFORM) { for (int id : p_ids) { ur->add_do_method(skeleton, "set_bone_pose_rotation", id, skeleton->get_bone_pose_rotation(id)); ur->add_undo_method(skeleton, "set_bone_pose_rotation", id, se->get_bone_original_rotation());