Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz
2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions
-17
View File
@@ -53,12 +53,6 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
skew = p_state["skew"];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
_change_notify("scale");
_change_notify("skew");
_change_notify("skew_degrees");
_change_notify("position");
}
void Node2D::_edit_set_position(const Point2 &p_position) {
@@ -80,8 +74,6 @@ Size2 Node2D::_edit_get_scale() const {
void Node2D::_edit_set_rotation(float p_rotation) {
angle = p_rotation;
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
}
float Node2D::_edit_get_rotation() const {
@@ -124,8 +116,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
_scale *= new_scale;
_update_transform();
_change_notify("scale");
_change_notify("position");
}
#endif
@@ -156,7 +146,6 @@ void Node2D::set_position(const Point2 &p_pos) {
}
pos = p_pos;
_update_transform();
_change_notify("position");
}
void Node2D::set_rotation(float p_radians) {
@@ -165,8 +154,6 @@ void Node2D::set_rotation(float p_radians) {
}
angle = p_radians;
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
}
void Node2D::set_skew(float p_radians) {
@@ -175,8 +162,6 @@ void Node2D::set_skew(float p_radians) {
}
skew = p_radians;
_update_transform();
_change_notify("skew");
_change_notify("skew_degrees");
}
void Node2D::set_rotation_degrees(float p_degrees) {
@@ -200,7 +185,6 @@ void Node2D::set_scale(const Size2 &p_scale) {
_scale.y = CMP_EPSILON;
}
_update_transform();
_change_notify("scale");
}
Point2 Node2D::get_position() const {
@@ -358,7 +342,6 @@ void Node2D::set_z_index(int p_z) {
ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
z_index = p_z;
RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
_change_notify("z_index");
}
void Node2D::set_z_as_relative(bool p_enabled) {