Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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@@ -53,12 +53,6 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
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skew = p_state["skew"];
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_update_transform();
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_change_notify("rotation");
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_change_notify("rotation_degrees");
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_change_notify("scale");
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_change_notify("skew");
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_change_notify("skew_degrees");
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_change_notify("position");
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}
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void Node2D::_edit_set_position(const Point2 &p_position) {
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@@ -80,8 +74,6 @@ Size2 Node2D::_edit_get_scale() const {
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void Node2D::_edit_set_rotation(float p_rotation) {
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angle = p_rotation;
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_update_transform();
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_change_notify("rotation");
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_change_notify("rotation_degrees");
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}
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float Node2D::_edit_get_rotation() const {
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@@ -124,8 +116,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
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_scale *= new_scale;
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_update_transform();
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_change_notify("scale");
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_change_notify("position");
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}
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#endif
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@@ -156,7 +146,6 @@ void Node2D::set_position(const Point2 &p_pos) {
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}
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pos = p_pos;
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_update_transform();
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_change_notify("position");
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}
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void Node2D::set_rotation(float p_radians) {
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@@ -165,8 +154,6 @@ void Node2D::set_rotation(float p_radians) {
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}
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angle = p_radians;
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_update_transform();
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_change_notify("rotation");
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_change_notify("rotation_degrees");
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}
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void Node2D::set_skew(float p_radians) {
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@@ -175,8 +162,6 @@ void Node2D::set_skew(float p_radians) {
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}
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skew = p_radians;
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_update_transform();
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_change_notify("skew");
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_change_notify("skew_degrees");
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}
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void Node2D::set_rotation_degrees(float p_degrees) {
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@@ -200,7 +185,6 @@ void Node2D::set_scale(const Size2 &p_scale) {
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_scale.y = CMP_EPSILON;
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}
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_update_transform();
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_change_notify("scale");
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}
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Point2 Node2D::get_position() const {
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@@ -358,7 +342,6 @@ void Node2D::set_z_index(int p_z) {
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ERR_FAIL_COND(p_z > RS::CANVAS_ITEM_Z_MAX);
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z_index = p_z;
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RS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
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_change_notify("z_index");
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}
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void Node2D::set_z_as_relative(bool p_enabled) {
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