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builds/.agents/handoffs
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ozanandClaude Opus 5.5 935b73e624 engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 21:21:57 +01:00
..
forge-windows-4.7.md
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
forge-windows-gpu-diet-r0-p5.md
engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
2026-10-17 21:21:57 +01:00
forge-windows-render-bench-2026-10-05.md
handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
2026-10-05 17:27:45 +01:00
forge-windows-static-shadow-cache.md
docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
2026-09-28 00:09:32 +01:00
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