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736e3e9bc33c401599f95d42671eb652414f1a06
builds/engine/macos-arm64
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ozanandClaude Opus 5.5 74072b67d7 engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 04:01:03 +01:00
..
GodotSharp
engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
2026-10-19 04:01:03 +01:00
terrain_3d/bin
terrain3d macos-arm64 frameworks (engine bb8fe2f): get_height region-border NaN fix
2026-06-10 00:19:25 +01:00
tinqs.macos.editor.arm64.mono
engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
2026-10-19 04:01:03 +01:00
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