ozan and Claude Opus 5.5
e16736c518
handoff(forge): laptop setup checklist (power mode, MUX dGPU-only, CPU name, core placement) + main-thread rendering control run (--render-thread safe) with /mainthread reads
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:07:19 +01:00
ozan
17d80b0004
Merge branch 'main' of ssh.tinqs.com:tinqs/builds
...
# Conflicts:
# .agents/handoffs/forge-windows-parallel-replay.md
2026-10-19 02:31:58 +01:00
ozan and Claude Opus 5.5
017badfc4d
handoff(forge): add GPU HZB occlusion A/B (gpucull hzb off/on) to the parallel replay run
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 02:31:13 +01:00
ozan
22943169cc
handoff(forge): engine-side oracle results on a967d12b — replay+record 10/10 (VUID-00050 finding), DIC d3d12 22/0 validated, cull_pool d3d12 4524/4524 validated; Vulkan SDK + D3D12 debug layer installed on Forge
2026-10-19 01:40:43 +01:00
ozan and Claude Opus 5.5
431d213451
handoff(forge): parallel replay + recording A/B on engine a967d12b, occlusion A/B added
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:10:15 +01:00
ozan and Claude Opus 5.5
bde94a1bca
handoff(forge): windows A/B of parallel draw-list replay, engine 06ecc5df
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 00:10:45 +01:00
ozan
ddb10953c6
engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean
2026-10-18 22:00:20 +01:00
ozan and Claude Opus 5.5
004ca6d959
engine(macos-arm64): publish e64890fd — Apple render-thread autorelease drain (Mach-port/Metal leak under thread_model=2), G4 mergeable-draw counter; GodotSharp regenerated; Forge handoff
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 21:05:12 +01:00
ozan
26cc48e674
Merge remote-tracking branch 'origin/main'
...
# Conflicts:
# README.md
# manifest.json
2026-10-18 05:12:54 +01:00
ozan
bb9c51a665
engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes
2026-10-18 05:06:52 +01:00
ozan and Claude Opus 5.5
76f088e6a0
engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:56:22 +01:00
ozan
bdb2dc8ca8
engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap)
2026-10-18 04:35:59 +01:00
ozan and Claude Opus 5.5
9d90e417ba
engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 02:50:40 +01:00
ozan
74aa47df5d
handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip
2026-10-17 22:59:49 +01:00
ozan and Claude Opus 5.5
b16a4afb4a
handoff(forge-windows): rebuild at engine 7fb81364 (crash-report review fixes, Windows files not compiled on Mac); Mac holds its 7fb81364 binary until Windows publishes so the 4.7.2@0ec39c954 pin keeps working
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 22:45:19 +01:00
ozan and Claude Opus 5.5
935b73e624
engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
...
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 21:21:57 +01:00
ozan and Claude Fable 5.1
7bf90508c3
handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:27:45 +01:00
ozan and Claude Fable 5.1
bf0b252363
docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
...
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01U9fkiH8GpdM5wKYRnnrhuH
2026-09-28 00:09:32 +01:00
jeremy and Claude Opus 4.8
ee460c1676
agents: add AGENTS.md + .agents/ scaffolding (wiki/plans/skills stubs)
...
Adds the root AGENTS.md entry point and minimal .agents/ skeleton
(SOUL, wiki/master-plan+ARCHITECTURE, plans/, skills/) per the
per-repo-agents-convention. Existing handoffs/ untouched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-24 15:01:06 -07:00
ozan and Claude Opus 4.8
eeae1a1f89
move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-19 04:54:15 +01:00
ozan and Claude Opus 4.8
693e913ecc
skill(update-engine): full machine update — pull game repo + builds, then install engine
...
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-19 04:50:45 +01:00
ozan and Claude Opus 4.8
b0810fbdfd
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
...
- Replace macOS binary with the 4.7 build where Terrain3D + agent_skinned are native
engine modules (no GDExtension .framework). Fixed C# bindability (set_plugin->Object,
abstract Terrain3DAssetResource, drop dup duplicate bind) so glue generates.
- SHIP GodotSharp alongside the binary (matched pair) — stale/missing GodotSharp causes
"Wrapper class not found for Terrain3D" / ".NET assemblies not found". Engine does not
regenerate it. Un-ignore GodotSharp in .gitignore.
- manifest.json: macOS -> 4.7 (4ba7b5b) + new sha + godotsharp field; drop obsolete
terrain_3d GDExtension section; windows flagged 4.7-pending.
- Add .agents/skills/update-engine (mac+win self-serve install) + README + Forge handoff.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-19 02:35:00 +01:00