engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated
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@@ -1,5 +1,5 @@
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{
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"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
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"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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@@ -10,26 +10,26 @@
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"sha256": "9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386",
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"target": "editor",
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"built_on": "2026-08-21",
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"built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling — cloth lane)",
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"built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling \u2014 cloth lane)",
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"toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
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"note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order — cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it — older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) — install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules."
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"note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order \u2014 cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it \u2014 older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) \u2014 install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules."
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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"godotsharp": "engine/windows-x64/GodotSharp",
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"version": "4.7.stable.mono.custom_build.fec98475e",
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"version": "4.7.2.stable.mono.custom_build.b1bc0aefce",
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"engine_repo": "tinqs/engine",
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"engine_commit": "fec9847",
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"sha256": "f7da405fa30553404b955d6ef409760918d48b1756436f33ca7382d27fa96520",
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"sha256_console": "a55a32f041b073b40de98c9c34e99d91c324b8910e20b31e9659292b0c032db2",
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"engine_commit": "b1bc0aef",
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"sha256": "b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789",
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"sha256_console": "8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f",
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"target": "editor",
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"built_on": "2026-08-21",
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"built_by": "Forge (Ozan's Windows box — matching Kraken macos-arm64 fec9847)",
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"built_on": "2026-09-28",
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"built_by": "Kraken driver (Ozan's Windows box)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
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"note": "Matches Mac fec9847: a5debaa spring-bone collider transform-order fix + fec9847 lateral_coupling (GodotSharp regenerated — older glue silently drops the property). Also bakes Planet-Dot splash/app_icon/Windows icos already in engine source (d05632e) and Terrain3D set_asset_name rebind (d41e355). Terrain3D + agent_skinned remain native modules. Install binary + GodotSharp together via the update-engine skill."
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"scons_flags": "platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
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"note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) \u2014 install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules."
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}
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}
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}
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