diff --git a/README.md b/README.md index f636e55..dec5eea 100644 --- a/README.md +++ b/README.md @@ -32,9 +32,9 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| | `engine/macos-arm64/` | **4.7.2** (`51ed21d5`) — static shadow cache + tile budget + live caster size cull + inverted contract switch, `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | -| `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/windows-x64/` | **4.7.2** (`2caca361`) — upstream bugfixes + static shadow cache + video adapter memory query | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `51ed21d5` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.51ed21d5d`): 4.7.2 + static shadow cache (tile budget, live caster screen-size cull, inverted-contract switch) + the video adapter memory query + GPU device-lost diagnostics (engine wiki `shadow-pass-diet-2026-10-05.md`, `gpu-device-lost-diagnostics.md`). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `51ed21d5` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.51ed21d5d`): 4.7.2 + static shadow cache (tile budget, live caster screen-size cull, inverted-contract switch) + the video adapter memory query + GPU device-lost diagnostics (engine wiki `shadow-pass-diet-2026-10-05.md`, `gpu-device-lost-diagnostics.md`). Windows is `2caca361` (2026-10-03, built by UyGar: `b1bc0aef` + the video adapter memory query; no 2026-10-05 round yet) until Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll index 962228f..99e088c 100644 --- a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0f212bfd5da1faedf7db9638c99dab91e9e55782be0b8526a6d49222346f272d +oid sha256:818a61b7943d2365de0d8790e55189e9a0331bca8dcfdd9f39bea50c11bb1aab size 12288 diff --git a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb index 88fc117..e18aeb8 100644 --- a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg index a303985..26a25de 100644 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg +++ b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:34e81a9812ea1ff26e7e5341ac255e231133a2ba9d41ea90f75b6e102b88f7ec -size 179364 +oid sha256:d36952a7e4f5ceebd89463617d92a9a4185299acb048bc84b44f8f6068559a7b +size 179370 diff --git a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg index 92a79cb..daaebb7 100644 --- a/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg +++ b/engine/windows-x64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b5a39fd26a2d4d0825b729423aee42b572568ba7c7080888956ebc54e3e95774 -size 261681 +oid sha256:55465eab605821b06c90d5ce7912f80ee129ec5ea7434438f98b8c978c03aa78 +size 261721 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe index 1aff676..af278cc 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f +oid sha256:a26d55002bc960a08c9f066ef18e56b47dc18c4e6aaeb58464bc3962c8ddee5b size 243712 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe index 88d4129..823939d 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789 -size 183856640 +oid sha256:64cf3dd7e5e4e64d518b75ddc7f0c3c6cd7d6e10dd5d907e000e000863fc25f1 +size 183874048 diff --git a/manifest.json b/manifest.json index 954c864..223d0fd 100644 --- a/manifest.json +++ b/manifest.json @@ -13,23 +13,23 @@ "built_by": "Ozan/Kraken via Claude (shadow pass diet + device-lost diagnostics on top of the video adapter memory query)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine 51ed21d5 (= code commit 2012a2d0 + a 6-line wiki commit) = 4.7.2 + static shadow cache + get_video_adapter_memory + 2026-10-05 round: static_tiles_per_frame (default 2), live_caster_min_screen_radius (default 0.005), static_default_static + static_dynamic_caster_layers (layer 19, off by default), GPU device-lost report in every build (adapter/driver/device-fault/video memory line), runtime gpu_breadcrumbs setting / --gpu-breadcrumbs, Metal command-buffer error report. GodotSharp REGENERATED from this binary - install binary + GodotSharp together via the update-engine skill. Game side needs ariki-game >= a3a7aa4ac for env staticshadow contract|budget|sizecull and /perf renderCpuMs/renderGpuMs/gc. Windows in this repo is still b1bc0aef until Forge rebuilds from main." + "note": "Mac only. Engine 51ed21d5 (= code commit 2012a2d0 + a 6-line wiki commit) = 4.7.2 + static shadow cache + get_video_adapter_memory + 2026-10-05 round: static_tiles_per_frame (default 2), live_caster_min_screen_radius (default 0.005), static_default_static + static_dynamic_caster_layers (layer 19, off by default), GPU device-lost report in every build (adapter/driver/device-fault/video memory line), runtime gpu_breadcrumbs setting / --gpu-breadcrumbs, Metal command-buffer error report. GodotSharp REGENERATED from this binary - install binary + GodotSharp together via the update-engine skill. Game side needs ariki-game >= a3a7aa4ac for env staticshadow contract|budget|sizecull and /perf renderCpuMs/renderGpuMs/gc. Windows in this repo is 2caca361 (b1bc0aef + get_video_adapter_memory, no 2026-10-05 round) until Forge rebuilds from main." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", "console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe", "godotsharp": "engine/windows-x64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.b1bc0aefce", + "version": "4.7.2.stable.mono.custom_build.2caca3619", "engine_repo": "tinqs/engine", - "engine_commit": "b1bc0aef", - "sha256": "b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789", - "sha256_console": "8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f", + "engine_commit": "2caca361", + "sha256": "64cf3dd7e5e4e64d518b75ddc7f0c3c6cd7d6e10dd5d907e000e000863fc25f1", + "sha256_console": "a26d55002bc960a08c9f066ef18e56b47dc18c4e6aaeb58464bc3962c8ddee5b", "target": "editor", - "built_on": "2026-09-28", - "built_by": "Kraken driver (Ozan's Windows box)", - "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies", + "built_on": "2026-10-03", + "built_by": "UyGar's Windows box (published via PR for Ozan's review)", + "toolchain": "MSVC + SCons, d3d12+angle+accesskit (all three confirmed present in the binary), mono glue + GodotSharp assemblies", "scons_flags": "platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", - "note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) - install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules." + "note": "Engine 2caca361 = b1bc0aef (4.7.2 + directional static shadow cache + stepped shadow sun crossfade) + RenderingServer.get_video_adapter_memory (UyGar's feat/video-adapter-memory, the same code the Mac 51ed21d5 build carries). Does NOT include the 2026-10-05 round (shadow pass diet, staggered/fit cascades, shadow_lod_bias, GPU MultiMesh cull Stage A/B): ariki-game guards every one of those (HasMethod / ProjectSettings no-op), so it runs, those knobs just do nothing on Windows. GodotSharp REGENERATED from this build (glue verified: Terrain3D + GetVideoAdapterMemory present; nupkgs 4.7.2 only, the stray nested GodotSharp/GodotSharp copy is gone) - install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules." } } }