engine(macos-arm64): publish 4.7.2 with the static shadow cache

Mac teammates install this binary and its GodotSharp together. Windows stays on fec9847. The engine source repo is unchanged and stays private.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ozanandCursor committed 2026-09-28 01:49:08 +01:00
1 parent bf0b252363
commit bb428cf63d
35 files changed
+58 -58

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@@ -4,16 +4,16 @@
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"godotsharp": "engine/macos-arm64/GodotSharp",
"version": "4.7.stable.mono.custom_build.fec98475e",
"version": "4.7.2.stable.mono.custom_build.a0eacea82",
"engine_repo": "tinqs/engine",
"engine_commit": "fec9847",
"sha256": "9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386",
"engine_commit": "d19a94aa",
"sha256": "9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b",
"target": "editor",
"built_on": "2026-08-21",
"built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling — cloth lane)",
"built_on": "2026-09-28",
"built_by": "Ozan/Kraken (upstream 4.7.1+4.7.2 plus static shadow cache)",
"toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
"note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order — cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it — older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) — install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules."
"note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary — install both via the update-engine skill. Windows in this repo is still fec9847."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
@@ -29,7 +29,7 @@
"built_by": "Forge (Ozan's Windows box — matching Kraken macos-arm64 fec9847)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
"note": "Matches Mac fec9847: a5debaa spring-bone collider transform-order fix + fec9847 lateral_coupling (GodotSharp regenerated — older glue silently drops the property). Also bakes Planet-Dot splash/app_icon/Windows icos already in engine source (d05632e) and Terrain3D set_asset_name rebind (d41e355). Terrain3D + agent_skinned remain native modules. Install binary + GodotSharp together via the update-engine skill."
"note": "Windows remains fec9847 from 2026-08-21 (spring-bone collider fix + lateral_coupling). It does not match the 2026-09-28 Mac 4.7.2 binary. Install binary + GodotSharp together via the update-engine skill."
}
}
}