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sha256:b5a39fd26a2d4d0825b729423aee42b572568ba7c7080888956ebc54e3e95774 +size 261681 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe index 02eac53..1aff676 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a55a32f041b073b40de98c9c34e99d91c324b8910e20b31e9659292b0c032db2 +oid sha256:8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f size 243712 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe index b4b9bd1..88d4129 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f7da405fa30553404b955d6ef409760918d48b1756436f33ca7382d27fa96520 -size 176048640 +oid sha256:b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789 +size 183856640 diff --git a/manifest.json b/manifest.json index 844c20d..3d242ae 100644 --- a/manifest.json +++ b/manifest.json @@ -1,5 +1,5 @@ { - "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", + "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", @@ -13,23 +13,23 @@ "built_by": "Ozan/Kraken (upstream 4.7.1+4.7.2 plus static shadow cache)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary — install both via the update-engine skill. Windows in this repo is still fec9847." + "note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary \u2014 install both via the update-engine skill. Windows in this repo is still fec9847." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", "console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe", "godotsharp": "engine/windows-x64/GodotSharp", - "version": "4.7.stable.mono.custom_build.fec98475e", + "version": "4.7.2.stable.mono.custom_build.b1bc0aefce", "engine_repo": "tinqs/engine", - "engine_commit": "fec9847", - "sha256": "f7da405fa30553404b955d6ef409760918d48b1756436f33ca7382d27fa96520", - "sha256_console": "a55a32f041b073b40de98c9c34e99d91c324b8910e20b31e9659292b0c032db2", + "engine_commit": "b1bc0aef", + "sha256": "b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789", + "sha256_console": "8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f", "target": "editor", - "built_on": "2026-08-21", - "built_by": "Forge (Ozan's Windows box — matching Kraken macos-arm64 fec9847)", + "built_on": "2026-09-28", + "built_by": "Kraken driver (Ozan's Windows box)", "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies", - "scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", - "note": "Windows remains fec9847 from 2026-08-21 (spring-bone collider fix + lateral_coupling). It does not match the 2026-09-28 Mac 4.7.2 binary. Install binary + GodotSharp together via the update-engine skill." + "scons_flags": "platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", + "note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) - install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules." } } } From dabf77d90a33f79ea78f54348e021b718121797f Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 10:51:47 +0100 Subject: [PATCH 2/7] =?UTF-8?q?engine(macos-arm64):=20publish=202caca361?= =?UTF-8?q?=20=E2=80=94=204.7.2=20+=20static=20shadow=20cache=20+=20get=5F?= =?UTF-8?q?video=5Fadapter=5Fmemory=20(UyGar's=20feat/video-adapter-memory?= =?UTF-8?q?=20merged=20to=20main);=20GodotSharp=20regenerated=20(GetVideoA?= =?UTF-8?q?dapterMemory=20present);=20Metal=20smoke=20on=20Kraken=20total?= =?UTF-8?q?=2049152=20/=20used=2010=20/=20budget=20-1;=20manifest=20+=20RE?= =?UTF-8?q?ADME=20updated,=20windows-x64=20untouched=20(still=20b1bc0aef)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2 --- README.md | 6 +++--- .../GodotSharp/Api/Debug/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Debug/GodotPlugins.pdb | 4 ++-- .../GodotSharp/Api/Debug/GodotSharp.dll | 4 ++-- .../GodotSharp/Api/Debug/GodotSharp.pdb | 4 ++-- .../GodotSharp/Api/Debug/GodotSharp.xml | 4 ++-- .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 2 +- .../GodotSharp/Api/Release/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Release/GodotPlugins.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotSharp.dll | 4 ++-- .../GodotSharp/Api/Release/GodotSharp.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotSharp.xml | 4 ++-- .../GodotSharp/Api/Release/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.BuildLogger.dll | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.Core.dll | 2 +- .../GodotSharp/Tools/GodotTools.Core.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.IdeMessaging.dll | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.ProjectEditor.dll | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.pdb | 2 +- .../GodotSharp/Tools/GodotTools.Shared.dll | 2 +- .../GodotSharp/Tools/GodotTools.Shared.pdb | 4 ++-- engine/macos-arm64/GodotSharp/Tools/GodotTools.dll | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb | 4 ++-- .../Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg | 3 +++ .../nupkgs/Godot.SourceGenerators.4.7.2.nupkg | 3 +++ .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.7.2.snupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg | 3 +++ engine/macos-arm64/tinqs.macos.editor.arm64.mono | 4 ++-- manifest.json | 14 +++++++------- 35 files changed, 70 insertions(+), 52 deletions(-) create mode 100644 engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg create mode 100644 engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg create mode 100644 engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg create mode 100644 engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg create mode 100644 engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg create mode 100644 engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg diff --git a/README.md b/README.md index b0984c1..205d67f 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`d19a94aa`) — upstream bugfixes + static shadow cache | built-in module | ✅ yes (`GodotSharp/`) | -| `engine/windows-x64/` | **4.7** (`fec9847`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`2caca361`) — upstream bugfixes + static shadow cache + `get_video_adapter_memory()` | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is 4.7.2 as of 2026-09-28. `--version` prints `4.7.2.stable.mono.custom_build.a0eacea82`. Windows is still `fec9847` (2026-08-21). The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `2caca361` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.2caca3619`): 4.7.2 + static shadow cache + the video adapter memory query. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index 6b8efb7..7c99a8c 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ef9b109f75f27f73dae1fdf82c825334c24c7df4d4a7092ed815695679e50bdb +oid sha256:d3ae083fc8fbdc58a9461c7beb6eb04f96a4d471680762bd0c065b7d0af2300c size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index cfdb603..5267293 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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sha256:22d2032af0894fc55c1d1ca2171a9bf4883e42f44ac836df96adeac7be8d0c94 +size 106412 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg new file mode 100644 index 0000000..b3e31d2 --- /dev/null +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7bc2366eefad2a1c9c3701cac141dfe522b04f52e13bb1d32990f0ee33f2d15e +size 6886 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg new file mode 100644 index 0000000..7686343 --- /dev/null +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec352120c537215e2ea22b6fdbbc4e572f300b3bab1aa4d442239ab2475bddeb +size 44954 diff --git 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b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg new file mode 100644 index 0000000..4dfa863 --- /dev/null +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f5cf9a4928ed87c278a7d8294d9b0b1d2992f9c7154500df0737baf288369cd +size 177177 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg new file mode 100644 index 0000000..ab3f038 --- /dev/null +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5dfad6db37bf1a88ee028a5e94cef9b8590048858646015f891c3c410e7f1410 +size 262728 diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 567a787..345ba28 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b -size 146984224 +oid sha256:9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d +size 136812352 diff --git a/manifest.json b/manifest.json index 3d242ae..ae69502 100644 --- a/manifest.json +++ b/manifest.json @@ -1,19 +1,19 @@ { - "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", + "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.a0eacea82", + "version": "4.7.2.stable.mono.custom_build.2caca3619", "engine_repo": "tinqs/engine", - "engine_commit": "d19a94aa", - "sha256": "9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b", + "engine_commit": "2caca361", + "sha256": "9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d", "target": "editor", - "built_on": "2026-09-28", - "built_by": "Ozan/Kraken (upstream 4.7.1+4.7.2 plus static shadow cache)", + "built_on": "2026-10-05", + "built_by": "Ozan/Kraken via Claude (video adapter memory query merged onto 4.7.2 + static shadow cache)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary \u2014 install both via the update-engine skill. Windows in this repo is still fec9847." + "note": "Mac only. Engine 2caca361 = main b1bc0aef (4.7.2 + directional static shadow cache + stepped sun crossfade) + UyGar's feat/video-adapter-memory (ffce5590, 2caca361): RenderingServer.get_video_adapter_memory() -> {total_mb, budget_mb, used_mb, source}, Vulkan VK_EXT_memory_budget / D3D12 / Metal, -1 = unknown. GodotSharp REGENERATED from this binary (GetVideoAdapterMemory present) - install binary + GodotSharp together via the update-engine skill. Smoke on the build box (Metal, M1 Max): total_mb 49152, used_mb 10, budget_mb -1, source metal/recommendedMaxWorkingSetSize. Windows in this repo is still b1bc0aef (no memory query) until Forge rebuilds from main 2caca361." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", From 73429aa4390af9b1d31d68f5dc3892112f0df6e6 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 11:37:33 +0100 Subject: [PATCH 3/7] =?UTF-8?q?engine(macos-arm64):=20publish=2051ed21d5?= =?UTF-8?q?=20=E2=80=94=20shadow=20pass=20diet=20(static=20tile=20budget,?= =?UTF-8?q?=20live=20caster=20screen-size=20cull,=20inverted=20static=20co?= =?UTF-8?q?ntract=20switch)=20+=20GPU=20device-lost=20diagnostics,=20on=20?= =?UTF-8?q?top=20of=204.7.2=20+=20static=20shadow=20cache=20+=20get=5Fvide?= =?UTF-8?q?o=5Fadapter=5Fmemory;=20GodotSharp=20regenerated;=20smoke=20on?= =?UTF-8?q?=20Kraken:=200=20wrapper=20errors,=20inverted=20contract=201379?= =?UTF-8?q?=20=E2=86=92=20956=20draws=20on=20the=20staged=20village;=20win?= =?UTF-8?q?dows-x64=20untouched=20(still=20b1bc0aef)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2 --- README.md | 4 ++-- .../macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll | 2 +- .../macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb | 2 +- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll | 2 +- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Release/GodotPlugins.pdb | 2 +- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.dll | 2 +- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.pdb | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.pdb | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.dll | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.pdb | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.pdb | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.dll | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.pdb | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.dll | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.pdb | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.dll | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb | 2 +- .../GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg | 4 ++-- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 4 ++-- manifest.json | 10 +++++----- 33 files changed, 46 insertions(+), 46 deletions(-) diff --git a/README.md b/README.md index 205d67f..f636e55 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`2caca361`) — upstream bugfixes + static shadow cache + `get_video_adapter_memory()` | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`51ed21d5`) — static shadow cache + tile budget + live caster size cull + inverted contract switch, `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | | `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `2caca361` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.2caca3619`): 4.7.2 + static shadow cache + the video adapter memory query. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `51ed21d5` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.51ed21d5d`): 4.7.2 + static shadow cache (tile budget, live caster screen-size cull, inverted-contract switch) + the video adapter memory query + GPU device-lost diagnostics (engine wiki `shadow-pass-diet-2026-10-05.md`, `gpu-device-lost-diagnostics.md`). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index 7c99a8c..0cf8c4c 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d3ae083fc8fbdc58a9461c7beb6eb04f96a4d471680762bd0c065b7d0af2300c +oid sha256:7439b87ea3fddad0d250df07d42357e98dd62d1331640a2240c3ec531e727610 size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index 5267293..7e6702b 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5dfad6db37bf1a88ee028a5e94cef9b8590048858646015f891c3c410e7f1410 -size 262728 +oid sha256:6e42ad05e4aa4c809f149c9c5003f75c1d7cae6429894547b3f258d7191e6f12 +size 262725 diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 345ba28..42f53a1 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d -size 136812352 +oid sha256:630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917 +size 136828896 diff --git a/manifest.json b/manifest.json index ae69502..954c864 100644 --- a/manifest.json +++ b/manifest.json @@ -4,16 +4,16 @@ "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.2caca3619", + "version": "4.7.2.stable.mono.custom_build.51ed21d5d", "engine_repo": "tinqs/engine", - "engine_commit": "2caca361", - "sha256": "9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d", + "engine_commit": "51ed21d5", + "sha256": "630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917", "target": "editor", "built_on": "2026-10-05", - "built_by": "Ozan/Kraken via Claude (video adapter memory query merged onto 4.7.2 + static shadow cache)", + "built_by": "Ozan/Kraken via Claude (shadow pass diet + device-lost diagnostics on top of the video adapter memory query)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine 2caca361 = main b1bc0aef (4.7.2 + directional static shadow cache + stepped sun crossfade) + UyGar's feat/video-adapter-memory (ffce5590, 2caca361): RenderingServer.get_video_adapter_memory() -> {total_mb, budget_mb, used_mb, source}, Vulkan VK_EXT_memory_budget / D3D12 / Metal, -1 = unknown. GodotSharp REGENERATED from this binary (GetVideoAdapterMemory present) - install binary + GodotSharp together via the update-engine skill. Smoke on the build box (Metal, M1 Max): total_mb 49152, used_mb 10, budget_mb -1, source metal/recommendedMaxWorkingSetSize. Windows in this repo is still b1bc0aef (no memory query) until Forge rebuilds from main 2caca361." + "note": "Mac only. Engine 51ed21d5 (= code commit 2012a2d0 + a 6-line wiki commit) = 4.7.2 + static shadow cache + get_video_adapter_memory + 2026-10-05 round: static_tiles_per_frame (default 2), live_caster_min_screen_radius (default 0.005), static_default_static + static_dynamic_caster_layers (layer 19, off by default), GPU device-lost report in every build (adapter/driver/device-fault/video memory line), runtime gpu_breadcrumbs setting / --gpu-breadcrumbs, Metal command-buffer error report. GodotSharp REGENERATED from this binary - install binary + GodotSharp together via the update-engine skill. Game side needs ariki-game >= a3a7aa4ac for env staticshadow contract|budget|sizecull and /perf renderCpuMs/renderGpuMs/gc. Windows in this repo is still b1bc0aef until Forge rebuilds from main." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", From 7bb622364e6366f005fff95815b7c6af66080a7d Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 15:42:03 +0100 Subject: [PATCH 4/7] =?UTF-8?q?engine(macos-arm64):=20publish=20d88e0a05?= =?UTF-8?q?=20=E2=80=94=20GPU-driven=20MultiMesh=20culling=20Stage=20A+B?= =?UTF-8?q?=20(multimesh=5Fset=5Fgpu=5Fcull/=5Fgpu=5Flods)=20+=20real=20Me?= =?UTF-8?q?tal=20GPU=20timestamps=20+=20staggered=20far=20cascades=20+=20f?= =?UTF-8?q?it=5Fto=5Fvisible=5Fdepth=20+=20Metal=20copy-queue=20stall=20fi?= =?UTF-8?q?x=20+=20Vulkan=20breadcrumb=20barrier=20fix=20(#185),=20on=20to?= =?UTF-8?q?p=20of=20the=20shadow=20diet=20+=20memory=20query;=20GodotSharp?= =?UTF-8?q?=20regenerated=20(3=20new=20bindings=20verified);=20windows-x64?= =?UTF-8?q?=20untouched=20(still=20b1bc0aef),=20pin=20waits=20for=20Forge?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 4 ++-- .../GodotSharp/Api/Debug/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Debug/GodotPlugins.pdb | 4 ++-- .../macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll | 4 ++-- .../macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb | 4 ++-- .../macos-arm64/GodotSharp/Api/Debug/GodotSharp.xml | 4 ++-- .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Release/GodotPlugins.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotSharp.dll | 4 ++-- .../GodotSharp/Api/Release/GodotSharp.pdb | 4 ++-- .../GodotSharp/Api/Release/GodotSharp.xml | 4 ++-- .../GodotSharp/Api/Release/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.BuildLogger.dll | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.pdb | 4 ++-- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.pdb | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.dll | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.ProjectEditor.dll | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.pdb | 2 +- .../GodotSharp/Tools/GodotTools.Shared.dll | 2 +- .../GodotSharp/Tools/GodotTools.Shared.pdb | 4 ++-- engine/macos-arm64/GodotSharp/Tools/GodotTools.dll | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb | 4 ++-- .../Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg | 4 ++-- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 4 ++-- manifest.json | 12 ++++++------ 35 files changed, 62 insertions(+), 62 deletions(-) diff --git a/README.md b/README.md index f636e55..5e24cc5 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`51ed21d5`) — static shadow cache + tile budget + live caster size cull + inverted contract switch, `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`d88e0a05`) — GPU-driven MultiMesh culling Stage A+B + real Metal GPU timestamps, on top of the shadow diet (tile budget, size cull, inverted contract), `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | | `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `51ed21d5` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.51ed21d5d`): 4.7.2 + static shadow cache (tile budget, live caster screen-size cull, inverted-contract switch) + the video adapter memory query + GPU device-lost diagnostics (engine wiki `shadow-pass-diet-2026-10-05.md`, `gpu-device-lost-diagnostics.md`). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `d88e0a05` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.d88e0a051`): everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets all of the above when Forge rebuilds from main - do not pin `required_engine_build` before that. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index 0cf8c4c..fdec33b 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7439b87ea3fddad0d250df07d42357e98dd62d1331640a2240c3ec531e727610 +oid sha256:b29bb22ee832fee60215bb36d5d9a62a0ed1686c91b751986b5d6b2de0ce8346 size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index 7e6702b..e309983 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll index 643850e..77fe2d0 100644 --- a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll +++ b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:07f4d9a2b063dd275819d393c34a72d1ced1b8369007fb01a034f4d68666a7e4 +oid sha256:663a9434db16b7a1b6a475cfadf80e70323ac8878ac6f5c707a094cf572a8c10 size 4096 diff --git a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb index 8bf7f7d..510eb98 100644 --- a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb +++ b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cfbf107a786a703643d7494823f559ad18f33c92ba17953b83785415630d77a4 -size 11140 +oid sha256:44b90f412e58005a28e902aa965aab105752784396a929ce2f4404ab87b8c45c +size 11136 diff --git a/engine/macos-arm64/GodotSharp/Tools/GodotTools.dll b/engine/macos-arm64/GodotSharp/Tools/GodotTools.dll index 4e44a08..e06f825 100644 --- a/engine/macos-arm64/GodotSharp/Tools/GodotTools.dll +++ b/engine/macos-arm64/GodotSharp/Tools/GodotTools.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:886d7e8856d1788579cd46799a89ece9837c79e00b3df377f00dfafa17f54b28 +oid sha256:7b9e1952b1cec76f0f91ce297c2d47cd80863dc968b0aedd37321c67c8e3defb size 174592 diff --git a/engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb b/engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb index 5463fdf..57e54a4 100644 --- a/engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb +++ b/engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bdc48558ed27eb4da4da2094257f0a7d4c5e1ae916f4c722ca4e224fb74ce1ce -size 106412 +oid sha256:70adf449dcd7f0b69b8a70487277504d0a5564951bc2e50a6e2d7059215e6982 +size 106408 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg index b9171a7..5261f54 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bbd578140f95fecec1089739ad75995383266428e552428296a280cc4d36bc32 -size 6884 +oid sha256:185ab5ce42939f6593ea559b70a013f2994a3b871363a75e98a6d4105f79b428 +size 6885 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg index 8b5210b..312e9cb 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4847567e9bd8a6abcc8f370a889f55c17bcd527400c30380cc151fb6dff43f75 -size 44961 +oid sha256:bd1bc418886fa6591740d5131d0f90c3f665b22b25bb986d1536d25d7a9d31e7 +size 44947 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg index eaae3ef..04ef6ee 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ff5b51e930ab67aabd61a9fd97a3b1bf66cbfb8a1925d8c679b53b31f9aed4b6 -size 3271358 +oid sha256:503c030e0440a5b24c79f1520124d550d514b0c95599645ff3ccc9913f52e530 +size 3271759 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg index 5529e0a..193b1f0 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:01f3b7fb7af0552013689d7e99395f178a5317822b95858d418b2ec4cb99b48c -size 4266238 +oid sha256:1713bc5e0b9d7ff67964e6d048e61f963580602d54862effbd0c3dbd5a77a760 +size 4267062 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg index c0c1351..0238e12 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7412e783ed267ff730ab29cfa970afca1871292b92bc20db6f5c1b138669bb48 -size 177172 +oid sha256:86889100d4727d32d886ed65e775d864f9a0e45e83b7fb496b239e657dab551e +size 177159 diff --git a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg index e986ff6..aefe83c 100644 --- a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6e42ad05e4aa4c809f149c9c5003f75c1d7cae6429894547b3f258d7191e6f12 -size 262725 +oid sha256:23e6a99f295662ef8b1ccb75fa30aae6255b25ca6df896b30f5de35a6128ad4d +size 262728 diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 42f53a1..21987f8 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917 -size 136828896 +oid sha256:6d961b0478eba4459f0c7e5eb6c03454ac495077ba893d7de00b9ca1cdcc104a +size 136862496 diff --git a/manifest.json b/manifest.json index 954c864..4cacaa9 100644 --- a/manifest.json +++ b/manifest.json @@ -1,19 +1,19 @@ { - "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", + "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.51ed21d5d", + "version": "4.7.2.stable.mono.custom_build.d88e0a051", "engine_repo": "tinqs/engine", - "engine_commit": "51ed21d5", - "sha256": "630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917", + "engine_commit": "d88e0a05", + "sha256": "6d961b0478eba4459f0c7e5eb6c03454ac495077ba893d7de00b9ca1cdcc104a", "target": "editor", "built_on": "2026-10-05", "built_by": "Ozan/Kraken via Claude (shadow pass diet + device-lost diagnostics on top of the video adapter memory query)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine 51ed21d5 (= code commit 2012a2d0 + a 6-line wiki commit) = 4.7.2 + static shadow cache + get_video_adapter_memory + 2026-10-05 round: static_tiles_per_frame (default 2), live_caster_min_screen_radius (default 0.005), static_default_static + static_dynamic_caster_layers (layer 19, off by default), GPU device-lost report in every build (adapter/driver/device-fault/video memory line), runtime gpu_breadcrumbs setting / --gpu-breadcrumbs, Metal command-buffer error report. GodotSharp REGENERATED from this binary - install binary + GodotSharp together via the update-engine skill. Game side needs ariki-game >= a3a7aa4ac for env staticshadow contract|budget|sizecull and /perf renderCpuMs/renderGpuMs/gc. Windows in this repo is still b1bc0aef until Forge rebuilds from main." + "note": "Mac only. Engine d88e0a05 on top of 51ed21d5: GPU-driven MultiMesh culling Stage A (compute frustum cull + compaction + indirect draw; RenderingServer.multimesh_set_gpu_cull) and Stage B (per-instance LOD bands on the GPU, multimesh_set_gpu_lods), real Metal GPU timestamps (renderGpuMs no longer 0 on Metal), staggered far cascades + per-pass region clears, fit_to_visible_depth (SDSM-lite, default off), Metal static argument-buffer copy-queue stall fix, Vulkan breadcrumb barrier fix (#185). GodotSharp regenerated (GetVideoAdapterMemory + MultimeshSetGpuCull/Lods present). windows-x64 untouched (still b1bc0aef) - Forge rebuilds from main, then pin." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", @@ -32,4 +32,4 @@ "note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) - install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules." } } -} +} \ No newline at end of file From c6849a35d9183a4b37725274d174821673e2b0a6 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 17:21:58 +0100 Subject: [PATCH 5/7] =?UTF-8?q?engine(macos-arm64):=20publish=20615e852f?= =?UTF-8?q?=20(code=20c76f2ecc)=20=E2=80=94=20GPU=20culling=20Stage=20B2?= =?UTF-8?q?=20CPU=20band=20skip;=20GodotSharp=20regenerated;=20smoke=200?= =?UTF-8?q?=20wrapper=20errors,=20large+huge=20village=20staged?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2 --- README.md | 4 ++-- .../GodotSharp/Api/Debug/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Debug/GodotPlugins.pdb | 4 ++-- .../GodotSharp/Api/Debug/GodotSharp.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharp.pdb | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 2 +- .../GodotSharp/Api/Release/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Release/GodotPlugins.pdb | 2 +- .../GodotSharp/Api/Release/GodotSharp.dll | 2 +- .../GodotSharp/Api/Release/GodotSharp.pdb | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.BuildLogger.dll | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.Core.dll | 2 +- .../GodotSharp/Tools/GodotTools.Core.pdb | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.dll | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.ProjectEditor.dll | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.pdb | 2 +- .../GodotSharp/Tools/GodotTools.Shared.dll | 2 +- .../GodotSharp/Tools/GodotTools.Shared.pdb | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.dll | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb | 4 ++-- .../Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg | 4 ++-- .../nupkgs/Godot.SourceGenerators.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/GodotSharp.4.7.2.snupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg | 4 ++-- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 2 +- manifest.json | 14 +++++++------- 33 files changed, 51 insertions(+), 51 deletions(-) diff --git a/README.md b/README.md index 5e24cc5..bda564e 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`d88e0a05`) — GPU-driven MultiMesh culling Stage A+B + real Metal GPU timestamps, on top of the shadow diet (tile budget, size cull, inverted contract), `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`615e852f`, code `c76f2ecc`) — GPU-driven MultiMesh culling Stage A+B+B2 (CPU band skip) + real Metal GPU timestamps, on top of the shadow diet (tile budget, size cull, inverted contract), `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | | `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `d88e0a05` as of 2026-10-05 (`--version` prints `4.7.2.stable.mono.custom_build.d88e0a051`): everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets all of the above when Forge rebuilds from main - do not pin `required_engine_build` before that. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `615e852f` (code `c76f2ecc`) as of 2026-10-05 evening (`--version` prints `4.7.2.stable.mono.custom_build.615e852fc`): Stage B2 CPU band skip for GPU-culled MultiMeshes (the x4.7 draw explosion of `gpucull veg on` is gone; the path still stays off by default) on top of everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets all of the above when Forge rebuilds from main - do not pin `required_engine_build` before that. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index fdec33b..c113f0c 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b29bb22ee832fee60215bb36d5d9a62a0ed1686c91b751986b5d6b2de0ce8346 +oid sha256:3af1bf179f551d04d2ab4b0564d0f3e1ce29381a056f8db692d17dbb2416112f size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index e309983..7ec2873 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll +++ b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:663a9434db16b7a1b6a475cfadf80e70323ac8878ac6f5c707a094cf572a8c10 +oid sha256:9056a0d58f675d6dcc3972c1b62c8d33cac295810826e92c8c4841d07948701e size 4096 diff --git a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb index 510eb98..2557a83 100644 --- a/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb +++ b/engine/macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:44b90f412e58005a28e902aa965aab105752784396a929ce2f4404ab87b8c45c +oid sha256:d5845b467dc767405771a60c25060b3c7554dcfccab0ff2ddba055d1c9b2ce40 size 11136 diff --git a/engine/macos-arm64/GodotSharp/Tools/GodotTools.dll b/engine/macos-arm64/GodotSharp/Tools/GodotTools.dll index e06f825..6a9f2f3 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a/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg +++ b/engine/macos-arm64/GodotSharp/Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:23e6a99f295662ef8b1ccb75fa30aae6255b25ca6df896b30f5de35a6128ad4d -size 262728 +oid sha256:76f6b0f2b1c3ad60604c28f4d3f3236505a9f1582241594d691d498e49ff1ddc +size 262731 diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 21987f8..ade106f 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6d961b0478eba4459f0c7e5eb6c03454ac495077ba893d7de00b9ca1cdcc104a +oid sha256:b14c3970469912eab2f56e571872987293dcc62ab6ce7df5a59f71cebc322bb2 size 136862496 diff --git a/manifest.json b/manifest.json index 4cacaa9..e47ff10 100644 --- a/manifest.json +++ b/manifest.json @@ -1,19 +1,19 @@ { - "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", + "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.d88e0a051", + "version": "4.7.2.stable.mono.custom_build.615e852fc", "engine_repo": "tinqs/engine", - "engine_commit": "d88e0a05", - "sha256": "6d961b0478eba4459f0c7e5eb6c03454ac495077ba893d7de00b9ca1cdcc104a", + "engine_commit": "615e852f", + "sha256": "b14c3970469912eab2f56e571872987293dcc62ab6ce7df5a59f71cebc322bb2", "target": "editor", "built_on": "2026-10-05", - "built_by": "Ozan/Kraken via Claude (shadow pass diet + device-lost diagnostics on top of the video adapter memory query)", + "built_by": "Ozan/Kraken via Claude (GPU culling Stage B2 band skip on top of d88e0a05)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine d88e0a05 on top of 51ed21d5: GPU-driven MultiMesh culling Stage A (compute frustum cull + compaction + indirect draw; RenderingServer.multimesh_set_gpu_cull) and Stage B (per-instance LOD bands on the GPU, multimesh_set_gpu_lods), real Metal GPU timestamps (renderGpuMs no longer 0 on Metal), staggered far cascades + per-pass region clears, fit_to_visible_depth (SDSM-lite, default off), Metal static argument-buffer copy-queue stall fix, Vulkan breadcrumb barrier fix (#185). GodotSharp regenerated (GetVideoAdapterMemory + MultimeshSetGpuCull/Lods present). windows-x64 untouched (still b1bc0aef) - Forge rebuilds from main, then pin." + "note": "Mac only. Engine HEAD 615e852f = code c76f2ecc (docs commits on top): everything d88e0a05 had (GPU-driven MultiMesh culling Stage A+B, Metal GPU timestamps, shadow diet, device-lost diagnostics, video adapter memory) plus Stage B2 — CPU band skip for gpu-culled MultiMeshes (only the LOD bands a MultiMesh's camera-distance range can fill are submitted; shadow passes only the shadow-mask bands; fixes the x4.7 draw explosion of gpucull veg on). No new bindings; GodotSharp regenerated from this binary (MultimeshSetGpuLods present). Smoke on Kraken: 0 wrapper errors, large + huge village staged, 38 fps at the hearth with the static cache off. Game side: static shadow cache now defaults OFF on Apple silicon (game 94ed7d415). windows-x64 untouched (still b1bc0aef) - Forge rebuilds from main (handover: ariki-game/.agents/handoffs/2026-10-05-forge-windows-render-bench-handover.md), then pin." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", @@ -32,4 +32,4 @@ "note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) - install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules." } } -} \ No newline at end of file +} From 7bf90508c379bcf83cc7c34a625718b0ace4da93 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 17:27:45 +0100 Subject: [PATCH 6/7] handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2 --- .../forge-windows-render-bench-2026-10-05.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 .agents/handoffs/forge-windows-render-bench-2026-10-05.md diff --git a/.agents/handoffs/forge-windows-render-bench-2026-10-05.md b/.agents/handoffs/forge-windows-render-bench-2026-10-05.md new file mode 100644 index 0000000..4a36bab --- /dev/null +++ b/.agents/handoffs/forge-windows-render-bench-2026-10-05.md @@ -0,0 +1,12 @@ +# Forge (Windows) — rebuild pair from engine main ≥ 615e852f, re-judge the render verdicts, pin (2026-10-05) + +macOS pair `615e852f` (code `c76f2ecc`) is published here. Windows is still `b1bc0aef` (2026-09-28). + +1. Build the Windows editor + console pair from `tinqs/engine` main with the `windows-x64` manifest flags + (`platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes`), + regenerate GodotSharp from that exact binary, smoke (0 wrapper errors), publish here, update `manifest.json` + + `README.md`. +2. Then pin `tinqs/required_engine_build="4.7.2@"` in `ariki-game/project.godot` (both platforms on the same commit). +3. Re-judge on Windows what the Mac measured (frame GPU-bound on M1): static shadow cache default (now OFF on Apple + silicon game-side, ON elsewhere — keep ON on Windows only if `inverted` ≥ `cache_off` fps), GPU veg bands, HLOD. + Full recipe + numbers: `ariki-game/.agents/handoffs/2026-10-05-forge-windows-render-bench-handover.md`. From b399bb810afb6ee31d09db9d15d85612ae6a6af8 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 5 Oct 2026 18:19:44 +0100 Subject: [PATCH 7/7] =?UTF-8?q?engine(macos-arm64):=20publish=20b0daf759?= =?UTF-8?q?=20=E2=80=94=20GPU=20culling=20Stage=20C=20+=20housekeeping,=20?= =?UTF-8?q?static=20cache=20single-sample/hard-filter=20options,=20Metal?= =?UTF-8?q?=20profiler=20fix,=20parallel=20shadow=20fill;=20GodotSharp=20r?= =?UTF-8?q?egenerated;=20smoke=200=20wrapper=20errors?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2 --- README.md | 4 ++-- .../macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll | 2 +- .../macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb | 2 +- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll | 4 ++-- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb | 4 ++-- engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.xml | 4 ++-- .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 2 +- .../GodotSharp/Api/Release/GodotPlugins.dll | 2 +- .../GodotSharp/Api/Release/GodotPlugins.pdb | 2 +- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.dll | 4 ++-- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.pdb | 4 ++-- .../macos-arm64/GodotSharp/Api/Release/GodotSharp.xml | 4 ++-- .../GodotSharp/Api/Release/GodotSharpEditor.dll | 2 +- .../GodotSharp/Api/Release/GodotSharpEditor.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.BuildLogger.dll | 2 +- .../GodotSharp/Tools/GodotTools.BuildLogger.pdb | 4 ++-- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Core.pdb | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.dll | 2 +- .../GodotSharp/Tools/GodotTools.IdeMessaging.pdb | 4 ++-- .../GodotSharp/Tools/GodotTools.ProjectEditor.dll | 2 +- .../GodotSharp/Tools/GodotTools.ProjectEditor.pdb | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Shared.dll | 2 +- .../macos-arm64/GodotSharp/Tools/GodotTools.Shared.pdb | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.dll | 2 +- engine/macos-arm64/GodotSharp/Tools/GodotTools.pdb | 2 +- .../GodotSharp/Tools/nupkgs/Godot.NET.Sdk.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/Godot.SourceGenerators.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.nupkg | 4 ++-- .../GodotSharp/Tools/nupkgs/GodotSharp.4.7.2.snupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.nupkg | 4 ++-- .../Tools/nupkgs/GodotSharpEditor.4.7.2.snupkg | 4 ++-- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 4 ++-- manifest.json | 10 +++++----- 35 files changed, 56 insertions(+), 56 deletions(-) diff --git a/README.md b/README.md index bda564e..f4fb77b 100644 --- a/README.md +++ b/README.md @@ -31,10 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7.2** (`615e852f`, code `c76f2ecc`) — GPU-driven MultiMesh culling Stage A+B+B2 (CPU band skip) + real Metal GPU timestamps, on top of the shadow diet (tile budget, size cull, inverted contract), `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/macos-arm64/` | **4.7.2** (`b0daf759`) — GPU-driven MultiMesh culling Stage A+B+B2+C (HZB occlusion, default off) + static cache single-sample / hard-filter options + true Metal GPU profile + parallel shadow fill, on top of the shadow diet, `get_video_adapter_memory()`, device-lost diagnostics | built-in module | ✅ yes (`GodotSharp/`) | | `engine/windows-x64/` | **4.7.2** (`b1bc0aef`) — upstream bugfixes + static shadow cache (no memory query yet) | built-in module | ✅ yes (`GodotSharp/`) | -Mac is engine `615e852f` (code `c76f2ecc`) as of 2026-10-05 evening (`--version` prints `4.7.2.stable.mono.custom_build.615e852fc`): Stage B2 CPU band skip for GPU-culled MultiMeshes (the x4.7 draw explosion of `gpucull veg on` is gone; the path still stays off by default) on top of everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets all of the above when Forge rebuilds from main - do not pin `required_engine_build` before that. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Mac is engine `b0daf759` as of 2026-10-05 late evening (`--version` prints `4.7.2.stable.mono.custom_build.b0daf759b`): GPU culling Stage C (previous-frame depth-pyramid occlusion, default off), zero per-frame cull uploads, static-cache single-sample + hard-filter options (default = unchanged), true per-pass Metal GPU profile, parallel shadow instance fill, on top of Stage B2 CPU band skip for GPU-culled MultiMeshes (the x4.7 draw explosion of `gpucull veg on` is gone; the path still stays off by default) on top of everything 51ed21d5 had (shadow diet incl. tile budget / live caster size cull / inverted-contract switch, video adapter memory query, GPU device-lost diagnostics) plus GPU-driven MultiMesh culling Stage A (compute frustum cull + indirect draws, `multimesh_set_gpu_cull`) and Stage B (per-instance GPU LOD bands, `multimesh_set_gpu_lods`), real Metal GPU timestamps (`renderGpuMs`), staggered far cascades, fit-to-visible-depth (SDSM-lite, default off), the Metal argument-buffer copy-queue stall fix and the Vulkan breadcrumb barrier fix (#185). Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets all of the above when Forge rebuilds from main - do not pin `required_engine_build` before that. Windows is `b1bc0aef` (2026-09-28, 4.7.2 + static shadow cache) and gets the memory query when Forge rebuilds from main. The engine source repo stays private. Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll index c113f0c..8860aea 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3af1bf179f551d04d2ab4b0564d0f3e1ce29381a056f8db692d17dbb2416112f +oid sha256:577a1bacca7f12ff3ace7e338a707fef3ac3f1fc7d0a798cf4b5e6b0586669fc size 12288 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb index 7ec2873..58c8dd2 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2b25d9c1b2e80cb49441fd9cfcd21b6a8ca4b8d933a49583dc04b2abfd613039 +oid sha256:fd404c04689d6d0bc9959d2dbd0ce4e59481b8528a60ae9fd82e11b14a49b175 size 13632 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll index a60de22..efdf99f 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:866763865d411077e46fa0a34b86014c4d2ba99401fdfc92be6162da2465eaaa -size 6556160 +oid sha256:7ffe17c6358a96b00236d1dbfd959a695d58abadd2db46fa7314e04b77598d74 +size 6557184 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb index 3cab291..feccc3d 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharp.pdb @@ -1,3 +1,3 @@ version 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b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5b3110f45cb76ae37113e6b78755b596de7859055e47a9a3642e25a9738013e3 +oid sha256:911dea215f5e6128f39126ec879dbdeb3df1875fb8606592731ada85b5001e01 size 324608 diff --git a/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.pdb b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.pdb index 0dc7acf..91dada9 100644 --- a/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:245e59097e57a4606a340804d56cbef96491a2d4cde39cb91a6c617c8962a7e4 +oid sha256:1f7e388806eb612c18ee3583a43ae93d9845c0204faf9cf31438c953c05f10d7 size 361076 diff --git a/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.dll b/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.dll index 1d1123d..a1ada42 100644 --- a/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.dll +++ b/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:76c9f423c1a5a3239d27f3c59905457d12be242bf3bead5e4d327e76f9c8bafe +oid sha256:83a15cb2e28d892c260348991af86013fe4d3a9441dfdc0316ccabd0b00af7ef size 11776 diff --git a/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.pdb b/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.pdb index 677efff..f42b66e 100644 --- a/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.pdb +++ b/engine/macos-arm64/GodotSharp/Api/Release/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:862d662fa0cd4f9e737a35a4236091752bd4b1787ac66012b47ce71217a806e3 +oid sha256:23160a45ba77e27cc2133f61ec5001177ce5d3abdb5acbfcd6b1fd0650faeff8 size 12996 diff --git a/engine/macos-arm64/GodotSharp/Api/Release/GodotSharp.dll b/engine/macos-arm64/GodotSharp/Api/Release/GodotSharp.dll 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b/manifest.json @@ -4,16 +4,16 @@ "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", - "version": "4.7.2.stable.mono.custom_build.615e852fc", + "version": "4.7.2.stable.mono.custom_build.b0daf759b", "engine_repo": "tinqs/engine", - "engine_commit": "615e852f", - "sha256": "b14c3970469912eab2f56e571872987293dcc62ab6ce7df5a59f71cebc322bb2", + "engine_commit": "b0daf759", + "sha256": "7660089da758cc3d7bae1766250040b7af3bbaccb57d3fbb07dfe3648ed212ac", "target": "editor", "built_on": "2026-10-05", - "built_by": "Ozan/Kraken via Claude (GPU culling Stage B2 band skip on top of d88e0a05)", + "built_by": "Ozan/Kraken via Claude (engine round 2 evening: Stage C + housekeeping, single-sample static cache, Metal profiler fix, parallel shadow fill)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", - "note": "Mac only. Engine HEAD 615e852f = code c76f2ecc (docs commits on top): everything d88e0a05 had (GPU-driven MultiMesh culling Stage A+B, Metal GPU timestamps, shadow diet, device-lost diagnostics, video adapter memory) plus Stage B2 — CPU band skip for gpu-culled MultiMeshes (only the LOD bands a MultiMesh's camera-distance range can fill are submitted; shadow passes only the shadow-mask bands; fixes the x4.7 draw explosion of gpucull veg on). No new bindings; GodotSharp regenerated from this binary (MultimeshSetGpuLods present). Smoke on Kraken: 0 wrapper errors, large + huge village staged, 38 fps at the hearth with the static cache off. Game side: static shadow cache now defaults OFF on Apple silicon (game 94ed7d415). windows-x64 untouched (still b1bc0aef) - Forge rebuilds from main (handover: ariki-game/.agents/handoffs/2026-10-05-forge-windows-render-bench-handover.md), then pin." + "note": "Mac only. Engine b0daf759 on top of 615e852f: GPU-driven MultiMesh culling Stage C (previous-frame HZB occlusion for the camera cull set, default off: multimesh_gpu_cull_set_occlusion / rendering/occlusion_culling/gpu_hzb) + housekeeping (one command buffer per MultiMesh, zero per-frame uploads, one dispatch per MultiMesh, RENDERING_INFO_GPU_CULL_DISPATCHES/INDIRECT_DRAWS_IN_FRAME = 11/12); static shadow cache single-sample mode (static_single_sample + directional_static_shadow_set_single_sample, default off) and static_soft_filter (default true = today's soft PCF; false = hard 2x2, measured -16 ms GPU at a village stand on M1 with the cache on); Metal GPU profile timestamps drain before sampling (per-pass table is true now); shadow passes fill instance data in parallel. GodotSharp regenerated (MultimeshGpuCullSetOcclusion, DirectionalStaticShadowSetSingleSample present). Smoke on Kraken: 0 wrapper errors, world + large village. windows-x64 untouched (still b1bc0aef) - Forge rebuilds from main (builds/.agents/handoffs/forge-windows-render-bench-2026-10-05.md), then pin." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",