fix(windows-x64): relink editor binary at 1e7be28b1 — baked version string now matches the commit (was d88e0a051, fails required_engine_build gate); manifest sha256 corrected

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ozan committed 2026-10-05 20:03:18 +01:00
1 parent 5171b5979b
commit 1f19c87607
3 files changed
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@@ -1,5 +1,5 @@
{ {
"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"engine": { "engine": {
"macos-arm64": { "macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
@@ -22,14 +22,14 @@
"version": "4.7.2.stable.mono.custom_build.1e7be28b1", "version": "4.7.2.stable.mono.custom_build.1e7be28b1",
"engine_repo": "tinqs/engine", "engine_repo": "tinqs/engine",
"engine_commit": "1e7be28b1", "engine_commit": "1e7be28b1",
"sha256": "60217997eae4b5c97d1651cc115adb03a616550ef5d98cc9192abd298d257c8d", "sha256": "61e973e049762ccc1b1b7d4988b22f5ad1dfb2a1bd3db97bfb62668fc0086662",
"sha256_console": "8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f", "sha256_console": "3f5f1d12ff502dc66820faf5f1165dfc2d479258491225fb488cd8d2b3d5ab0e",
"target": "editor", "target": "editor",
"built_on": "2026-10-05", "built_on": "2026-10-05",
"built_by": "Ozan's Windows fps-lane agent (multimesh_cull A/B + Stage C HZB + parallel shadow-fill)", "built_by": "Ozan's Windows fps-lane agent (multimesh_cull A/B + Stage C HZB + parallel shadow-fill)",
"toolchain": "MSVC, SCons 4.10, module_mono_enabled=yes", "toolchain": "MSVC, SCons 4.10, module_mono_enabled=yes",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes -j16", "scons_flags": "platform=windows target=editor module_mono_enabled=yes -j16",
"note": "Stage C HZB + shadow-fill parallel fill + multimesh_cull A/B; template_release (same commit) also published; game export at exports/windows-x64/ (ariki-windows.exe 2026-10-05 18:48; .pck excluded — 14.4 GB exceeds LFS)" "note": "Stage C HZB + shadow-fill parallel fill + multimesh_cull A/B; RELINKED 2026-10-05 evening so the baked version string matches the commit (first publish had a stale d88e0a051 bake and fails the required_engine_build gate); template_release (same tree) and game export unchanged; .pck excluded (14.4 GB exceeds LFS)"
} }
} }
} }