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ozan
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2026-05-22
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ozan
pushed to
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tinqs/builds
2026-09-28 01:40:56 +00:00
0acca5e5c8
engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated
ozan
pushed to
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tinqs/builds
2026-09-28 00:52:31 +00:00
bb428cf63d
engine(macos-arm64): publish 4.7.2 with the static shadow cache
ozan
pushed to
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tinqs/builds
2026-09-27 23:14:50 +00:00
bf0b252363
docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
ozan
pushed to
main
at
tinqs/ci
2026-09-22 17:31:05 +00:00
80dad77b49
docs(dispatch): marker gate + deploy recipe — bootstrap naming trap documented
ozan
pushed to
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tinqs/ci
2026-09-22 17:19:02 +00:00
176c2031c7
feat(dispatch): commit-marker gate — # tinqs-marker: <regex> in a workflow requires a matching pushed commit message
ozan
pushed to
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at
tinqs/builds
2026-08-21 19:52:51 +00:00
d37d77f6ab
engine(windows-x64): fec9847 — spring-bone collision fix + lateral coupling
ozan
pushed to
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tinqs/builds
2026-08-21 19:25:21 +00:00
ef638e84f9
Merge branch 'main' of ssh.tinqs.com:tinqs/builds
1bebd154a0
engine macos-arm64: fec9847 — spring-bone collision fix + lateral coupling
Compare 2 commits »
ozan
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tinqs/builds
2026-06-19 03:54:23 +00:00
eeae1a1f89
move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there
ozan
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tinqs/builds
2026-06-19 03:50:53 +00:00
693e913ecc
skill(update-engine): full machine update — pull game repo + builds, then install engine
ozan
pushed to
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tinqs/builds
2026-06-19 03:27:17 +00:00
9b547e1aee
Merge branch 'main' of ssh.tinqs.com:tinqs/builds
33d271c783
engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
Compare 2 commits »
ozan
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tinqs/builds
2026-06-19 02:06:37 +00:00
29b5db9071
engine(macos-arm64): rebuild with Tinqs branding restored (logos/splash)
ozan
pushed to
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tinqs/builds
2026-06-19 01:35:43 +00:00
b0810fbdfd
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
ozan
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tinqs/builds
2026-06-18 21:00:09 +00:00
cf4a8bc6e3
Merge branch 'main' of ssh.tinqs.com:tinqs/builds
33b37f47de
engine(macos-arm64): host Tinqs Engine 4.7.0 binary (8d56dbe)
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ozan
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tinqs/blog
2026-06-16 16:18:51 +00:00
2354885774
post: clean — no AAA name drops, shipped features as one platform
ozan
pushed to
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tinqs/blog
2026-06-16 00:56:19 +00:00
b998e54641
blog: resolve merge — keep Forge update (4.6.5, mat4x3, far-LOD, in-place bake)
c0a5692a3e
blog: update GPU-skinned herds post — 4.6.5 (420e74bf8e), mat4x3 palette, far-LOD, in-place bake, Forge-perf-verified
Compare 2 commits »
ozan
pushed to
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tinqs/builds
2026-06-16 00:47:11 +00:00
e06ff7c3ca
Merge branch 'main' of ssh.tinqs.com:tinqs/builds
19e3cc84bd
build(windows): engine 420e74bf8e (4.6.5) — agent_skinned mat4x3 palette, far-LOD dominant-bone
Compare 2 commits »
ozan
pushed to
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tinqs/builds
2026-06-15 23:52:02 +00:00
ca3c051194
publish: macOS engine 4.6.5 (420e74b) — agent_skinned crowd platform
ozan
pushed to
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tinqs/blog
2026-06-15 21:58:09 +00:00
5997a5a56f
post: only claim shipped tiers — crowd + hero, not impostor
ozan
pushed to
main
at
tinqs/blog
2026-06-15 21:57:00 +00:00
05685ba477
post: strip internal tooling details from pipeline section
ozan
pushed to
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tinqs/blog
2026-06-15 21:55:37 +00:00
3226fe28a6
add .agents/design/ — blog voice + rules for agents
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